10 Zoom Games That Actually Don't Suck (2025 Edition)

January 7, 2025

Tired of awkward virtual team building? After testing 50+ Zoom games with real teams, I found 10 that people actually ASK to play again. No cringe, no eye-rolling - just genuine fun.

Teams having actual fun with engaging Zoom games

Quick Answer: The Top 3 That Work

The winners: Two Truths and a Lie (universal appeal), Online Pictionary (gets everyone laughing), and Lightning Rounds (perfect for short meetings). These work because they are simple, inclusive, and actually entertaining.

Why Most Zoom Games Fail

Before we get to the good ones, here is why 90% of virtual games suck:

  • Too complicated to explain over video
  • Require downloads or special apps
  • Take too long (over 15 minutes)
  • Leave people feeling awkward or exposed
  • Do not work with different time zones or cultures

Game 1: Two Truths and a Lie (The Universal Winner)

How it works: Each person shares three statements about themselves. Two are true, one is false. Everyone guesses the lie.

Why it works: Simple rules, everyone can participate, reveals interesting facts about teammates.

Time needed: 10-15 minutes for 6-8 people

Best for: New teams, icebreakers, mixed groups

Pro tip: Encourage creative truths that sound fake and believable lies.

Game 2: Online Pictionary (Guaranteed Laughs)

How it works: Use Zoom whiteboard or online tool like Skribbl.io. One person draws, others guess.

Why it works: Drawing skills do not matter (bad drawings are funnier), gets everyone talking, natural comedy.

Time needed: 15-20 minutes

Best for: Creative teams, established groups, Friday socials

Pro tip: Use work-related words for extra humor (draw your last project, company values, etc).

Game 3: Lightning Rounds (Perfect for Short Meetings)

How it works: Rapid-fire questions with 10-second answers. Examples: Favorite pizza topping, last movie watched, dream vacation.

Why it works: Quick, energizing, no pressure, everyone participates equally.

Time needed: 5 minutes

Best for: Meeting warm-ups, energy boosters, large groups

Pro tip: Prepare 10-15 questions in advance. Keep them light and fun.

Game 4: Virtual Scavenger Hunt (The Energizer)

How it works: Call out items people need to find in their workspace. First to show it on camera wins the round.

Why it works: Gets people moving, shows personality through workspace, competitive but fun.

Time needed: 10 minutes

Items to call: Something red, oldest item on your desk, weirdest snack, a book, something that makes you smile.

Best for: Afternoon energy boosts, casual teams

Game 5: 20 Questions (The Classic That Works)

How it works: One person thinks of something (person, place, thing). Others ask yes/no questions to guess it in 20 tries.

Why it works: Collaborative thinking, no special tools needed, naturally engaging.

Time needed: 10-15 minutes

Best for: Smaller groups (4-6 people), logical thinkers, established teams

Pro tip: Start with broad categories (person/place/thing) to structure the questions.

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